The field guide
Ten sections charting every layer of 100 Days At Sea — from procedural island biomes to weapon skills to badge triggers to the Pearl economy.
- 5 entries
Bosses
Apex, mid-boss, and raid-tier entities.
- 3 entries
Eras
Three epochs: Scavenger, Metallurgical, Industrial.
- 7 entries
Islands
Procedurally-generated biomes with loot tables.
- 14 entries
Materials
Raw, refined, and advanced crafting inputs.
- 7 entries
Weapons
Base damage, cooldown, skills, drop sources.
- 7 entries
Crafting Stations
Bonfire, Smelter, Grinder, Biofuel Processor, Purifier, Net Launcher.
- 5 entries
Vehicles
Sail, Paddle, Engine, Steering Wheel, Raft.
- 6 entries
Companions
Rescueable NPCs with passive buffs.
- 15 entries
Badges
Telemetry achievements with win rates.
- 7 entries
Pearl Economy
Currency tiers, gifting mechanics, meta value list.