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Materials

Raw, refined, and advanced crafting inputs. Each tier gates a different band of blueprints.

  • F

    Wood

    Passive harpooning (Day 1-30)

  • F

    Plastic

    Passive harpooning (Day 1-30)

  • D

    Metal Scrap

    Passive harpooning + Cargo Ship (mid-game)

  • D

    Complex Scrap

    Ocean debris + Cargo Ship salvage

  • F

    Thatch

    Passive harpooning (Day 1-15)

  • C

    Iron Ore

    Iron Vein Islands (terrestrial excavation)

  • B

    Iron Ingot

    Smelter (Iron Ore + Coal)

  • D

    Clay

    Island excavation (Iron Vein)

  • D

    Sand

    Island excavation

  • C

    Bricks

    Smelter (Clay + Sand)

  • C

    Coal

    Bonfire fuel / Cargo Ship salvage

  • S

    Titanium

    Late-game island excavation (Industrial Phase)

  • B

    Biofuel

    Biofuel Processor (food + wood composite)

  • A

    Advanced Fuel

    Cargo Ship + Kraken + Industrial crafting

100 Days At Sea Wiki

A 100-day ledger for the Bermuda Triangle. Bosses, eras, islands, materials, weapons, badges, companions, crafting stations, vehicles, and Pearl economy — charted by players who actually log in. Pure-frontend tools for the harpoon, the Volcano raid, and the bonfire fuel economy. Independently maintained, no studio affiliation.

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About this build

A community wiki UI study. Entity data sourced from public Roblox game pages, Rolimon's telemetry, verified walkthroughs, and the Stranded Devs Discord. Not affiliated with Stranded Devs, CDDevelopment, or Roblox Corporation.

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