The Scavenger Phase
The opening 30 in-game days. The player initializes on a microscopic raft footprint with nothing but a basic harpoon. Server spawns heavily favour simple polymers and organic matter - wood, thatch, plastic. Hydration and caloric decay formulas are aggressively tuned: failing to construct a Simple Purifier and a Basic Grill within the first 72 in-game hours guarantees a biological death loop. The primary external threat is the roaming shark, which targets raft structural integrity.
The opening 30 in-game days. The player initializes on a microscopic raft footprint with nothing but a basic harpoon. Server spawns heavily favour simple polymers and organic matter - wood, thatch, plastic. Hydration and caloric decay formulas are aggressively tuned: failing to construct a Simple Purifier and a Basic Grill within the first 72 in-game hours guarantees a biological death loop. The primary external threat is the roaming shark, which targets raft structural integrity.
Key challenges
- Survive the first 72 in-game hours (build Purifier + Basic Grill)
- Reach Bonfire Level 2 - unlocks modular grid expansion blueprints
- Survive the shark threat vector without losing the central raft grid
- Maintain hydration and caloric intake continuously
Key unlocks
- Bonfire Level 1 (Day 1)
- Bonfire Level 2 (Day 5-10, wood + thatch sink)
- Modular raft grid expansion (Day 10-15)
- Wooden Spear (Day 1-5, mandatory anti-shark kit)